
Reimagining Gaming for One-Handed Players
Most controllers assume two hands. This product reimagines the gamepad into a comfortable, one-handed controller without sacrificing the familiar gaming experience.
Reading Time
2 Min
Context
Video games bring people together. They help us relax, compete, and connect with friends. But for many people with limited or no function in one hand, something as simple as holding a controller becomes the biggest barrier to playing.
That became the starting point for my master's thesis at IISc.
Instead of asking players to adapt to existing controllers, why not redesign the controller itself.
Understanding the Challenge
We started by talking to users, caregivers, and organisations working in accessibility. W also looked at existing adaptive controllers already available in the market.
While these products solve many problems, they are often expensive, difficult to find in India, or require additional accessories and setup. Thus an opportunity to design something simpler, something that felt like a normal gaming controller while still being accessible.
Designing for One Hand
Every part of the controller was designed around the natural movement of a single hand.
We explored multiple concepts before settling on a pistol-grip form that felt comfortable to hold. The button positions, grip, and overall shape went through several iterations before arriving at the final design.
Instead of squeezing every control into one thumb, we used motion to replace one of the joysticks. By tilting the controller, players can perform actions that would normally require a second thumb, making gameplay feel much more natural.
From Sketches to a Working Prototype
We designed the housing, built the electronics, programmed the controller, and assembled a fully working prototype.
The controller connects to a PC like a regular gamepad, allowing users to jump straight into games without installing additional software.
Every prototype uncovered something new. Some versions were uncomfortable to hold, others had awkward button positions, and getting the motion controls to feel smooth took several rounds of testing. Each iteration helped improve the design.
The Result
The final prototype proved that a familiar gaming experience can be recreated using just one hand.